Some few month ago I have a pleasure of doing a presentation at onGameStart gaming conference. My preso was titled “How to make your games beautiful” and was mainly about creating and preparing graphics for games (HTML5 games in perticular).
We’re working hard here at BlackMoon, and I would like to give you a hint of what you might expect in a few coming months.
First of all – we’re working on sequels to two of our very popular and successful titles.
Evil Robot Stole My Girlfriend is a platform/tetris combination, where you need to save your girl from the Evil Robot. The game has been published few month ago – here’s a short story how the whole process went.
We’ve been working in BlackMoon on the game called “Big Space Gun”. It supposed to be a “Invaders” little clone, with nice pixel-art graphics and some humorous story.
Some time ago I was asked to help polish branch of Adobe to record some video tutorials on how great Flash CS 5.5 is for mobile game development. Together with some great guys from Adobe and Eduweb.
Some time ago guys at 8bitrocket.com announced the contest for Atari inspired, web-based game that’ll fit under 16 kilobytes. We took the challenge and have created a game called “16k Lander”.
I’ve created another pixel-art illustration with Firefoxzilla (huge Fire-fox like mechanical droid that helps people) for challenge on Mozilla’s Creative Collective. It got to the top finals and scored quite a huge number of votes.
There’s quite huge event coming in July – the 4 days long Game Developers Summit 2010 in Gdansk. We can’t really miss such fun – the whole BlackMoon team is going there.
During the CS5 launch event in Warsaw (that was last Tuesday) there was a desing-coding contest “CS5 in 5“. The aim of the contest was to create a Air/Flash based app within 5 hours. The app main theme should have been “Birthday reminder”.