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	<title>BlackMoon Design &#187; About BlackMooon</title>
	<atom:link href="http://blackmoondev.com/category/about-blackmoon/feed/" rel="self" type="application/rss+xml" />
	<link>http://blackmoondev.com</link>
	<description>a very imaginative game &#38; pixel-art studio</description>
	<lastBuildDate>Wed, 01 Feb 2012 16:41:45 +0000</lastBuildDate>
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		<title>Blackmoon&#8217;s talk at onGameStart 2011</title>
		<link>http://blackmoondev.com/blackmoons-talk-at-ongamestart-2011/</link>
		<comments>http://blackmoondev.com/blackmoons-talk-at-ongamestart-2011/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 16:41:01 +0000</pubDate>
		<dc:creator>Robert</dc:creator>
				<category><![CDATA[About BlackMooon]]></category>
		<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://blackmoondev.com/?p=1180</guid>
		<description><![CDATA[Some few month ago I have a pleasure of doing a presentation at onGameStart gaming conference. My preso was titled &#8220;How to make your games beautiful&#8221; and was mainly about creating and preparing graphics for games (HTML5 games in perticular). In case you haven&#8217;t been to the event (and it was really awesome) here&#8217;s the [...]]]></description>
			<content:encoded><![CDATA[<p>Some few month ago I have a pleasure of doing a presentation at onGameStart gaming conference. My preso was titled &#8220;How to make your games beautiful&#8221; and was mainly about creating and preparing graphics for games (HTML5 games in perticular). In case you haven&#8217;t been to the event (and it was really awesome) here&#8217;s the video of mine presentation (I was doing it together with Mike Hudson from Code-Heads).</p>
<p><iframe src="http://player.vimeo.com/video/35245888?title=0&amp;byline=0&amp;portrait=0&amp;color=ff9933" width="416" height="234" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></p>
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		<title>Some awesome stuff coming in 2012</title>
		<link>http://blackmoondev.com/some-awesome-stuff-coming-in-2012/</link>
		<comments>http://blackmoondev.com/some-awesome-stuff-coming-in-2012/#comments</comments>
		<pubDate>Thu, 10 Nov 2011 23:50:03 +0000</pubDate>
		<dc:creator>Robert</dc:creator>
				<category><![CDATA[About BlackMooon]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://blackmoondev.com/?p=943</guid>
		<description><![CDATA[We&#8217;re working hard here at BlackMoon, and I would like to give you a hint of what you might expect in a few coming months. First of all &#8211; we&#8217;re working on sequels to two of our very popular and successful titles. There are new levels and update coming for DoodleBlast (and we plan to [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re working hard here at BlackMoon, and I would like to give you a hint of what you might expect in a few coming months.</p>
<p>First of all &#8211; we&#8217;re working on sequels to two of our very popular and successful titles. There are new levels and update coming for <strong>DoodleBlast</strong> (and we plan to publish the game for iPad as well &#8211; under the name <strong>Scribbles</strong>) and <strong>Battle of Britain</strong> is coming to iPad and BlackBerry Playbook. We&#8217;re also doing some work about sequel to BofB called <strong>Battle of Britain: Fighter Command</strong> (more advanced and with totally new strategic/RPG aspect).</p>
<p><img src="http://blackmoondev.com/wp-content/uploads/2011/11/newFacesScribbles.jpg" alt="" title="newFacesScribbles" width="416" height="210" class="alignnone size-full wp-image-944" /></p>
<p><strong>Furia</strong> is going to be a physics based platform/hack&#038;slash game. We have some really nice concepts how to show sword fights in the platform game.</p>
<p><img src="http://blackmoondev.com/wp-content/uploads/2011/11/Furia.jpg" alt="" title="Furia" width="416" height="320" class="alignnone size-full wp-image-945" /><em>You can check some more mockups from the Furia at <a href="http://dribbble.com/blackmoondev/projects/14001-Furia">dribbble</a>.</em></p>
<p><strong>Ferocious Tournaments</strong> is a co-operation we&#8217;re doing with the awesome UK based studio called <a href="http://code-heads.co.uk/">CodeHeads</a>. It&#8217;s going to be huge tactical game, with a lot of economic features. The player goal would be to train a team of gladiators in the post-apocalyptic world and fight against other teams (yup &#8211; it&#8217;s going to be mulitplayer). There&#8217;ll be some story added to the game as well. All that would be served with very classy, vintage pixel-art feel. The game is being created with HTML5, so it&#8217;s going to target all the platforms out there.</p>
<p><em>Click to enlarge</em><br />
<a class="img" href="http://blackmoondev.com/wp-content/uploads/2011/11/FT_big.png" rel="lightbox[943]" title="Some awesome stuff coming in 2012"><img src="http://blackmoondev.com/wp-content/uploads/2011/11/FT_small.png" alt="Feriocious Tournaments" /></a><br />
<em>You can also check more mockups from the Ferocious Tournaments at <a href="http://dribbble.com/blackmoondev/projects/12599-Ferocious-Tournaments">dribbble</a>.</em></p>
<p><strong>Iron Grip</strong> is another co-operation project we&#8217;re involved with. <a href="http://www.8bitrocket.com/">Steve Fulton</a> has come up with some awesome puzzle-like space fights game idea &#8211; I loved it the minute I saw it. BlackMoon is creating some slick pixels to make the game look beautiful. It&#8217;s going to be mobile cross-platform game.</p>
<p><img src="http://blackmoondev.com/wp-content/uploads/2011/11/iron_grip_ingame.png" alt="" title="iron_grip_ingame" width="416" height="240" class="alignnone size-full wp-image-946" /></p>
<p><strong>Banana Frenzy</strong> is a humorous variation about the good-old Dyna Blaster game. The player controls a monkey who eat bananas to produce&#8230; well lets call it &#8220;bombs&#8221;. We&#8217;re doing this game together with <a href="http://michalbe.blogspot.com/">Michał Budzyński</a> (so yup &#8211; it&#8217;s going to be HTML5).</p>
<p><img src="http://blackmoondev.com/wp-content/uploads/2011/11/banana.png" alt="" title="banana" width="416" height="360" class="alignnone size-full wp-image-947" /></p>
<p>All that is on the top of few totally awesome project we&#8217;re doing commercially for our clients (I cannot really tell much about them, but those are pretty stunning).</p>
<p>Stay tuned for more info about all those grand games!</p>
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		<title>Evil Robot Stole My Girlfriend &#8211; Postmortem</title>
		<link>http://blackmoondev.com/evil-robot-stole-my-girlfriend-postmortem/</link>
		<comments>http://blackmoondev.com/evil-robot-stole-my-girlfriend-postmortem/#comments</comments>
		<pubDate>Fri, 19 Aug 2011 13:14:58 +0000</pubDate>
		<dc:creator>Robert</dc:creator>
				<category><![CDATA[About BlackMooon]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://blackmoondev.com/?p=933</guid>
		<description><![CDATA[Evil Robot Stole My Girlfriend is a platform/tetris combination, where you need to save your girl from the Evil Robot. The game has been published few month ago &#8211; here&#8217;s a short story how the whole process went. Making the game The idea for the game was pretty simple &#8211; blocks fall down (as in [...]]]></description>
			<content:encoded><![CDATA[<p>Evil Robot Stole My Girlfriend is a platform/tetris combination, where you need to save your girl from the Evil Robot. The game has been published few month ago &#8211; here&#8217;s a short story how the whole process went.</p>
<p><br/></p>
<h2>Making the game</h2>
<p><br/><br />
The idea for the game was pretty simple &#8211; blocks fall down (as in tetris), you need to evade them (as in platform game) and put them in a line (as in tetris).<br />
We really wanted to check if you can create a Flash game for iPhone and would it work. We decided to create a flash game, try to sponsor it on FGL and than make it a iOS game.<br />
The game design took about 2 hours, the nice, pixel-art, retro graphics took 13 hours and the development took 80 hours. After that time we had the Flash version of the game ready and we uploaded it to FGL to find a sponsor.</p>
<p><iframe src="http://player.vimeo.com/video/24608411?portrait=0" width="416" height="277" frameborder="0"></iframe></p>
<p><br/></p>
<h2>Sponsoring</h2>
<p><br/><br />
The bidding looked as follows:<br />
02/19 &#8211; Sponsor A &#8211; $300 [primary]<br />
02/22 &#8211; Sponsor B &#8211; $320 [primary]<br />
03/03 &#8211; Sponsor C &#8211; $400 [primary]<br />
03/04 &#8211; Sponsor D &#8211; $440 [primary]</p>
<p>We went with Sponsor D offer (you can easily check who that is in the game itself:) (although the numbers were not what we were hoping for)</p>
<p>The Sponsor asked for branding the game and to pack it in a &#8220;frame&#8221;, since the game size was created to fit the iPhone (480&#215;320) &#8211; and that was a little bit too small. Creating the graphic for the frame was rather easy (2h), but wrapping the game in the frame proved tricky (another 20h of work).</p>
<p>The game hit the Flash portals and was generally well met, but it didn&#8217;t become a hit.</p>
<p><br/></p>
<h2>Flash game on the iPhone</h2>
<p><br/><br />
Soon after the launch we started to publishing the game on iPhone. The initial test shown need for some optimization (another 16 hours), but the game run pretty smooth on the iPhone after that. We uploaded to Apple, wait few days till it&#8217;s published and than started to brag about it on social site and send info about the game with code to download it to all known portals that handle iOS games. We even created a video trailer for the game!</p>
<p>Some of the portals gave some good reviews of the game and there was some initial peak of sales (up to 50 a day). It didn&#8217;t last for long though.<br />
We were trying to figure out what to do to market the game, when suddenly Evil Robot showed up in the &#8220;Featured&#8221; section of the AppStore.<br />
We were totally, absolutely thrilled to see that, and we were checking the iTunes sales recored pretty much every 5 minutes (it refreshes once a day).<br />
To our disappointment &#8211; the week of being featured in AppStore brought us total of 68 sales :/</p>
<p>We decided the game has a potential (since it was featured, right?) so we spend $200 on AdMob ads. In 10 days it gave us 922,156 impressions, with 4,979 click (this means almost five thousands people were on the game AppStore page with just a &#8220;Buy&#8221; tap away from sale). It made absolutely no change to the sale line, which was looking quite flat and low at that time.</p>
<p><br/></p>
<h2>Word on finances</h2>
<p><br/><br />
In general &#8211; after 140 hours of work we got $440 for the primary flash game sponsoring plus aprox. $100 for iPhone sales (minus $200 spend on ads).<br />
This would mean about $2.5 per hour;)</p>
<p><br/></p>
<h2>Things we learnt</h2>
<p><br/><br />
1. We shouldn&#8217;t have accepted the bid as early. With 4 sponsors bidding we could have count on sponsors out bidding each other.<br/><br />
2. We should have launched the game on both Flash and iOS at once and put all the marketing effort during the first week after.<br/><br />
3. We should have used the Flash version as a marketing tool for the iOS &#8211; putting simple button pointing to the iTunes could be very nice.<br/><br />
4. There&#8217;s no big difference on how &#8220;good&#8221; game would do compared to the &#8220;poor&#8221; one. To really hope for your game to get the audience it really needs to be &#8220;totally awesome&#8221;.<br/><br />
5. Evil Robot proved to us it&#8217;s possible to develop iOS games with Flash<br/></p>
<p>In general &#8211; it was great fun to create this game and we&#8217;re really happy how it worked out.</p>
<p>If you would like to check the game for yourself &#8211; here are some links:</p>
<p><a href="http://bit.ly/​kKzjlT" target="_blank" class="btn">Buy in AppStore ($0.99)</a></p>
<p><a href="http://www.kongregate.com/games/blackmoondev/evil-robot-stole-my-girlfriend" class="btn" target="_blank">Play on Kongregate</a></p>
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		<title>Big Space Gun: Free pixel-art graphics for your game</title>
		<link>http://blackmoondev.com/big-space-gun-free-pixel-art-graphics-for-your-game/</link>
		<comments>http://blackmoondev.com/big-space-gun-free-pixel-art-graphics-for-your-game/#comments</comments>
		<pubDate>Fri, 12 Aug 2011 13:53:03 +0000</pubDate>
		<dc:creator>Robert</dc:creator>
				<category><![CDATA[About BlackMooon]]></category>
		<category><![CDATA[Goodies]]></category>
		<category><![CDATA[Pixel Art]]></category>

		<guid isPermaLink="false">http://blackmoondev.com/?p=926</guid>
		<description><![CDATA[We&#8217;ve been working in BlackMoon on the game called &#8220;Big Space Gun&#8221;. It supposed to be a &#8220;Invaders&#8221; little clone, with nice pixel-art graphics and some humorous story. I&#8217;ve made a bunch of graphics, we even had a working prototype for the game, but the game didn&#8217;t feel quite right. We decided to postpone it [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve been working in BlackMoon on the game called &#8220;Big Space Gun&#8221;. It supposed to be a &#8220;Invaders&#8221; little clone, with nice pixel-art graphics and some humorous story. I&#8217;ve made a bunch of graphics, we even had a working prototype for the game, but the game didn&#8217;t feel quite right. We decided to postpone it at first, and finally buried the project few weeks ago.<br />
But &#8211; there&#8217;s no reason for the pixel-art assets made for this game to be lost&#038;forgotten in our archive. Therefore &#8211; I decided to give them away to anyone who would like to use them in their own games or other projects. It&#8217;s released under <a href="http://sam.zoy.org/wtfpl/">WTFPL</a> licence. Just remember to shout in the comments if you&#8217;ll use it for something cool;)</p>
<p><a href="http://dl.dropbox.com/u/46731/BigSpaceGun.zip">Download layered .PSD file for the set</a></p>
<p><em>Click on the image to see the whole set</em><br />
<a class="img" href="http://blackmoondev.com/wp-content/uploads/2011/08/BigSpaceGun.png" rel="lightbox[926]" title="BigSpaceGun416"><img src="http://blackmoondev.com/wp-content/uploads/2011/08/BigSpaceGun416.png" alt="" title="BigSpaceGun416" width="416" height="310" class="alignnone size-full wp-image-927" /></a></p>
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		<title>GameDay 2011 presentation</title>
		<link>http://blackmoondev.com/gameday-2011-presentation/</link>
		<comments>http://blackmoondev.com/gameday-2011-presentation/#comments</comments>
		<pubDate>Fri, 24 Jun 2011 13:46:13 +0000</pubDate>
		<dc:creator>Robert</dc:creator>
				<category><![CDATA[About BlackMooon]]></category>
		<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://blackmoondev.com/?p=917</guid>
		<description><![CDATA[Some time ago I was giving a short presentation at GameDay 2011. My talk was a &#8220;success story&#8221; part in a bigger presentation by Wacom. Here&#8217;s the video from this event, enjoy;)]]></description>
			<content:encoded><![CDATA[<p>Some time ago I was giving a short presentation at GameDay 2011. My talk was a &#8220;success story&#8221; part in a bigger presentation by Wacom. Here&#8217;s the video from this event, enjoy;)</p>
<p><iframe src="http://player.vimeo.com/video/25430016?portrait=0" width="416" height="277" frameborder="0"></iframe></p>
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		<title>Some videotutorials on mobile game development in Flash CS 5.5</title>
		<link>http://blackmoondev.com/some-videotutorials-on-mobile-game-development-in-flash-cs-5-5/</link>
		<comments>http://blackmoondev.com/some-videotutorials-on-mobile-game-development-in-flash-cs-5-5/#comments</comments>
		<pubDate>Mon, 23 May 2011 16:48:34 +0000</pubDate>
		<dc:creator>Robert</dc:creator>
				<category><![CDATA[About BlackMooon]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://blackmoondev.com/?p=896</guid>
		<description><![CDATA[Some time ago I was asked to help polish branch of Adobe to record some video tutorials on how great Flash CS 5.5 is for mobile game development. Together with some great guys from Adobe and Eduweb.pl I&#8217;ve recorded three video tutorials how to optimize games for mobile and how to publish them for iOS [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://blackmoondev.com/wp-content/uploads/2011/05/mobiliusz.jpg" alt="" title="mobiliusz" width="416" height="250" class="alignnone size-full wp-image-897" /></p>
<p>Some time ago I was asked to help polish branch of Adobe to record some video tutorials on how great Flash CS 5.5 is for mobile game development. Together with some great guys from Adobe and Eduweb.pl I&#8217;ve recorded three video tutorials how to optimize games for mobile and how to publish them for iOS and Android.<br />
You can check those videos at <a href="http://mobiliusz.pl/">mobiliusz.pl</a> (you can even play the mini-game we did for the tutorial;) Enojoy!</p>
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		<title>16k Lander: Flash game in under 16kb</title>
		<link>http://blackmoondev.com/16k-lander-flash-game-in-under-16kb/</link>
		<comments>http://blackmoondev.com/16k-lander-flash-game-in-under-16kb/#comments</comments>
		<pubDate>Mon, 24 Jan 2011 12:39:19 +0000</pubDate>
		<dc:creator>Robert</dc:creator>
				<category><![CDATA[About BlackMooon]]></category>
		<category><![CDATA[Awards]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Pixel Art]]></category>

		<guid isPermaLink="false">http://blackmoondev.com/?p=862</guid>
		<description><![CDATA[Some time ago guys at 8bitrocket.com announced the contest for Atari inspired, web-based game that&#8217;ll fit under 16 kilobytes. We took the challenge and have created a game called &#8220;16k Lander&#8221;. As the name suggest &#8211; it&#8217;s a cover of the Atari famous arcade title called &#8220;Lunar Lander&#8221;. We&#8217;re very happy to tell you that [...]]]></description>
			<content:encoded><![CDATA[<p><a class="img" href="http://8bitflashgames.com/16k-lander/" target="_blank"><img src="http://blackmoondev.com/wp-content/uploads/2011/01/blogpost416.png"  alt="" title="blogpost416" width="416" height="320" class="alignnone size-full wp-image-863" /></a></p>
<p>Some time ago guys at <a href="http://www.8bitrocket.com">8bitrocket.com</a> announced the contest for Atari inspired, web-based game that&#8217;ll fit under 16 kilobytes. We took the challenge and have created a game called &#8220;16k Lander&#8221;. As the name suggest &#8211; it&#8217;s a cover of the Atari famous arcade title called &#8220;Lunar Lander&#8221;.<br />
We&#8217;re very happy to tell you that <a href="http://www.8bitrocket.com/2011/01/17/8bitrocket-atari-inspired-16k-retro-re-make-contest-winners-announcement/">&#8220;16k Lander&#8221; actually won the competition</a> and claimed the Grand Prize!<br />
Yup &#8211; we rock!</p>
<p>You can <a href="http://8bitflashgames.com/16k-lander/" target="_blank">play the game here</a>. </p>
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		<title>Firefoxzilla is back!</title>
		<link>http://blackmoondev.com/firefoxzilla-is-back/</link>
		<comments>http://blackmoondev.com/firefoxzilla-is-back/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 14:15:23 +0000</pubDate>
		<dc:creator>Robert</dc:creator>
				<category><![CDATA[About BlackMooon]]></category>
		<category><![CDATA[Awards]]></category>
		<category><![CDATA[Illustrations]]></category>
		<category><![CDATA[Pixel Art]]></category>

		<guid isPermaLink="false">http://blackmoondev.com/?p=709</guid>
		<description><![CDATA[I&#8217;ve created another pixel-art illustration with Firefoxzilla (huge Fire-fox like mechanical droid that helps people) for challenge on Mozilla&#8217;s Creative Collective. It got to the top finals and scored quite a huge number of votes. Let&#8217;s hope Firefoxzilla will keep coming back:)]]></description>
			<content:encoded><![CDATA[<p><a class="img" href="http://blackmoondev.com/wp-content/uploads/2010/08/mecha_firefoxzilla_home_finished.png" rel="lightbox[709]" title="Firefoxzilla is back!"><img src="http://blackmoondev.com/wp-content/uploads/2010/08/mecha_firefoxzilla_home_416.png" alt="Firefoxzilla is back!" /></a></p>
<p>I&#8217;ve created another pixel-art illustration with Firefoxzilla (huge <a href="http://blackmoondev.com/firefoxzilla-protects-the-city/">Fire-fox like mechanical droid that helps people</a>) for challenge on <a href="http://creative.mozilla.org/designs/2453">Mozilla&#8217;s Creative Collective</a>. It got to the <a href="http://creative.mozilla.org/challenges/6">top finals</a> and scored quite a huge number of votes.<br />
Let&#8217;s hope Firefoxzilla will keep coming back:)</p>
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		<title>BlackMoon will be speaking at Game Developers Summit 2010</title>
		<link>http://blackmoondev.com/blackmoon-will-be-speaking-at-game-developers-summit-2010/</link>
		<comments>http://blackmoondev.com/blackmoon-will-be-speaking-at-game-developers-summit-2010/#comments</comments>
		<pubDate>Wed, 09 Jun 2010 08:50:49 +0000</pubDate>
		<dc:creator>Robert</dc:creator>
				<category><![CDATA[About BlackMooon]]></category>
		<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://blackmoondev.com/?p=598</guid>
		<description><![CDATA[There&#8217;s quite huge event coming in July &#8211; the 4 days long Game Developers Summit 2010 in Gdansk. We can&#8217;t really miss such fun &#8211; the whole BlackMoon team is going there. Mike and I will be giving the presentations on the event &#8211; about game usability, team work (those two are mine) and Flash/AIR [...]]]></description>
			<content:encoded><![CDATA[<p><a class="img" href="http://www.zjazdtworcowgier.pl/"><img src="http://blackmoondev.com/wp-content/uploads/2010/06/ztg2010.jpg" alt="Zjazd Tworcow Gier 2010" /></a></p>
<p>There&#8217;s quite huge event coming in July &#8211; the 4 days long Game Developers Summit 2010 in Gdansk. We can&#8217;t really miss such fun &#8211; the whole BlackMoon team is going there. Mike and I will be giving the presentations on the event &#8211; about game usability, team work (those two are mine) and Flash/AIR game development techniques (Mike will talk about that). It looks like really good event is coming for game developers &#8211; check more at <a href="http://www.zjazdtworcowgier.pl/">zjazdtworcowgier.pl</a></p>
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		<title>CS5 in 5 App Contest (and BlackMoon gets to the podium again)</title>
		<link>http://blackmoondev.com/cs5-in-5-app-contest-and-blackmoon-gets-to-the-podium-again/</link>
		<comments>http://blackmoondev.com/cs5-in-5-app-contest-and-blackmoon-gets-to-the-podium-again/#comments</comments>
		<pubDate>Thu, 20 May 2010 13:18:23 +0000</pubDate>
		<dc:creator>Robert</dc:creator>
				<category><![CDATA[About BlackMooon]]></category>
		<category><![CDATA[Awards]]></category>

		<guid isPermaLink="false">http://blackmoondev.com/?p=586</guid>
		<description><![CDATA[During the CS5 launch event in Warsaw (that was last Tuesday) there was a desing-coding contest &#8220;CS5 in 5&#8220;. The aim of the contest was to create a Air/Flash based app within 5 hours. The app main theme should have been &#8220;Birthday reminder&#8221;. I very happy to tell you that BlackMoon team (consiting of Mike [...]]]></description>
			<content:encoded><![CDATA[<p>During the CS5 launch event in Warsaw (that was last Tuesday) there was a desing-coding contest &#8220;<a href="http://kreatywnybazar.pl/2010/05/11/cs5-w-5-konkurs/">CS5 in 5</a>&#8220;. The aim of the contest was to create a Air/Flash based app within 5 hours. The app main theme should have been &#8220;Birthday reminder&#8221;. I very happy to tell you that BlackMoon team (consiting of Mike as a programmer and myself as a designer) scored 3rd place in this contest.<br />
We&#8217;ve created a &#8220;Urodzinofacebookoprzypominator&#8221; app, which connects to Facebook and reminds you if there&#8217;s anybody birthday on this given date (it can also run in the back and just show the notifications). The messages are pretty nice visually &#8211; we&#8217;ve created a set of custom numbers to depict the age. Stay tuned &#8211; we should upload the app for you to review soon.<br />
Anyway &#8211; it was really a great event!</p>
<p><em>Here&#8217;s how our little app looks like</em><br />
<img src="http://blackmoondev.com/wp-content/uploads/2010/05/urodzinofacebookoprzypominator_design_message_screen.png" alt="" title="urodzinofacebookoprzypominator_design_message_screen" width="300" height="400" class="alignnone size-full wp-image-587" /></p>
<p><em>Drivers start your engines! Designing and coding the widget in just 5 hours needed some haste</em><br />
<img src="http://blackmoondev.com/wp-content/uploads/2010/05/photo.jpg" alt="" title="photo" width="416" height="312" class="alignnone size-full wp-image-588" /></p>
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