We’ve been working in BlackMoon on the game called “Big Space Gun”. It supposed to be a “Invaders” little clone, with nice pixel-art graphics and some humorous story.
We’ve been working in BlackMoon on the game called “Big Space Gun”. It supposed to be a “Invaders” little clone, with nice pixel-art graphics and some humorous story.
Category: Case Studies, Games, Pixel Art, iOS
I’ve recently created a cover for “Cleveland Magazine” issue July 2011. The whole illustration is a pixel-art view of the city, with some very known and recognizable real buildings in there.
One of our flash games, Evil Robot Stole My Girlfriend have been ported to the iPhone. (Actually we didn’t exactly ported it – it was published in the AppStore as a AIR app, which have saved us quite a lot of time.
Category: Case Studies, Games, Pixel Art, iOS
Buy in AppStore ($0.99)
Play on Kongregate
Here we come with another awesome game! It’s a “tetris-platformer” where protagonist needs to rescue his girlfriend kidnapped by the Evil Robot.
Category: Case Studies, Games, Pixel Art, iOS
Some time ago guys at 8bitrocket.com announced the contest for Atari inspired, web-based game that’ll fit under 16 kilobytes. We took the challenge and have created a game called “16k Lander”.
Category: Case Studies, Games, Pixel Art, iOS
We’ve launched our new iPhone game today – “Attack of the Mutant Sheeps”. The game is quite simple, yet it’s fun and challenging.
Category: Case Studies, Games, Pixel Art, iOS
Play the game on Kongregate
Buy a Site-lock license at FGL
The Asteroid Raid is currently available for site-locked sponsorship at FGL.com
Here’s another great game by BlackMoon Design.
It’s a remake of the very famous title from the 80′s called “River Raid”.
Category: Case Studies, Games, Pixel Art, iOS
I’ve created another pixel-art illustration with Firefoxzilla (huge Fire-fox like mechanical droid that helps people) for challenge on Mozilla’s Creative Collective. It got to the top finals and scored quite a huge number of votes.
I’ve created this pixel-art illustration for the purpose of the article I wrote for Digital Artist magazine. The article (and illustration itself) was published in April’s issue.
Category: Case Studies, Games, Pixel Art, iOS
BlackMoon team write up a article for a magazine Software Developer Journal, about the process of creation a Flash game – starting with the idea, how to design graphics and what are the best code techniques.